CSS/Pal Freestyle Tourney Final (45+5) round 4
1.e4 c5 2.Nf3 Nc6 3.d4 c:d4 4.N:d4 Nf6 5.Nc3 e5 6.Ndb5 d6
7.Bg5 a6 8.Na3 b5 9.B:f6 g:f6 10.Nd5 f5 11.Bd3 Be6 12.0–0 B:d5 13.e:d5 Ne7
14.We1 Bg7 15.c3 0–0 16.Qh5 e4 17.Bf1 Re8 18.Rad1 Ng6
WHITE TO
MOVE
However
frightened you may be to sac a pawn in a computer-assisted game (something your
engine - even Rybka - will hardly approve {editor comment: hrrmmm J}), your
human evaluation is mostly correct! Black activates his pieces and obtains good
chances for a kingside attack. 19.Q:f5 Re5 20.Qh3 Nf4 21.Qg3 Qf6 22.c4 b4 23.Nc2
a5 24.Qe3?! Underestimating Black's reply. [24.Qb3!? was interesting]
BLACK TO
MOVE
24...Nd3! 25.B:d3 e:d3 26.Q:d3 R:e1+ 27.R:e1 Q:b2 28.Ne3
BLACK TO
MOVE
White is a
pawn up but Black's queenside pawns are very dangerous. Such double-edged positions
are very difficult both for humans and computers. For humans - because of
abundance of complicated variations. For engines - because they can hardly
evaluate the strength of passed pawns correctly (unless they see the pawns
queening by force, of course). Black
has 4 alternatives here:
A) 28…Qc3?! Was played in the game and led
to an equal endgame.
B) “Human
move" 28...Re8 would be met by 29.Qb3;
C) 28...Q:a2
!? was interesting. We didn't dare to play this move as we couldn't come to
a definite conclusion as for the credibility of Rybka's evaluation. It now
seems to me that the position remained balanced. I'll not cite all complex
variations, here is the one I like most: 29.Nf5 Qb2 30.Qg3
BLACK TO
MOVE
30…Rd8 (30...Qc3 31.Nh6+ Kh8
32.N:f7+ Kg8=) 31.Re8+ (31.h3!? a4 32.c5 is a real mess) 31...R:e8
32.Nh6+ Kh8 33.N:f7+ Kg8 34.Nh6+ Kf8 35.Q:d6+ Re7 36.Qd8+ Re8 37.Qd6+=;
D) However, 28...a4!
was probably much stronger (perhaps winning). We rejected it because of 29.Nf5
Qc3
WHITE TO
MOVE
30.Qe3 (30.Qe4 b3 31.a3 b2
is favorable for Black as 32.N:d6 (32.N:g7 Rb8! 33.Rf1 K:g7 –+) doesn't
work due to 32...Qe5! 33.Q:e5 B:e5 34.Ne4 (34.Nb5 Rc8 –+) 34...Rc8 35.c5
f5 –+) , which was evaluated in White's favor by Rybka. It's curious that after
30...Q:e3 31.f:e3 Bc3 (31...b3? 32.N:g7) 32.Rb1 (32.Rc1 b3! 33.a:b3
Bb2) 32...b3 33.a3 she still prefers White, not seeing 33...Bb4! (see
diagram below) { editor comment: Rybka to find 33… Bb4 needs 14 ply search,
or 22 seconds on top hardware.}.
WHITE TO MOVE
(after 33... Bb4!)
(Rybka's evaluation is immediately
reversed once this move is shown to her!) 34.a:b4 a3 –+ Obviously, Rybka's
calculating algorythm should be adjusted.]
Back to the game: 29.Q:c3 B:c3 30.Rb1
BLACK TO
MOVE
30… a4?! Missing
another chance: [ 30...Rc8! 31.Rd1 (31.Rc1 a4 32.Kf1 a3 33.Ke2 Bb2
34.Rd1 b3 35.a:b3 Rb8 with better position for black; 31.Kf1 Bd2 32.Ke2 B:e3
33.K:e3 R:c4 with a superior rook ending) 31...a4 32.Kf1 Rb8 (32...a3?
33.Rd3; 32...b3?! 33.a:b3 a3 34.Nc2 a2 35.Ke2 Ra8 is something any engine
can hardly evaluate.) 33.Ke2 b3 34.a:b3 a3 35.Nc2 R:b3 36.c5 Kf8 keeping
winning chances - again too difficult for an engine and too frightening for a
human to decide on "against" his engine. After the text move the game
safely reaches a harbor of peace. ] 31.Nd1 Bd2 32.Kf1 Re8 33.Ne3 Re4 34.Ke2
B:e3 35.Kd3 Rd4+ 36.K:e3 R:c4
WHITE TO
PLAY
Unlike in the endgame arising in the 30...Rc8! line, the b4 pawn is not protected... 37.Kd3 Rc3+ 38.Kd2 Rc4 39.g3 Kg7 40.Rb2 Kf6 41.Kd3 Rc3+ 42.Kd4 a3 43.R:b4 Rc2 44.Rb6 R:f2 45.R:d6+ Ke7 46.Ra6 R:a2 47.h3 Ra1 48.Kc5 Rc1+ ½–½